Feeding refers to repeatedly dying to the enemy team, allowing them to gain gold and experience that accelerate their strength. Although feeding often results from misplays, overextensions, or poor Positioning, intentionally dying to sabotage the match is considered trolling and is punishable. Even a few unnecessary deaths can create windows for the enemy to secure objectives or take control of the map.
A player who dies too frequently is called a feeder, and heavy feeding can quickly enable the opponent to Snowball out of control. Once a fed enemy champion reaches key advantages, they can dominate skirmishes, pressure lanes, and force unfavorable fights. Recognizing when you are at risk of feeding is important, as adjusting your playstyle and staying near your Frontline can help stabilize the game and prevent the gap from widening further.