The late game is the final phase of a match where even small mistakes can swing the outcome dramatically. During this stage, death timers become long, most champions finish their full item builds, and controlling vision around major objectives becomes a top priority. Teamfights typically revolve around securing threats like Elder Dragon or Baron, and a single lost fight can end the game instantly.
This is also when Hypercarries reach their highest potential, turning extended battles into situations where one well-protected carry can decide everything. Because damage output is extremely high across all roles, coordinated engages and strong Frontline presence become essential for protecting vulnerable teammates. Unlike earlier stages, rotations and grouping matter more than farming, as map pressure often centers on decisive, game-ending moments shaped by smart Positioning.